
IT’S A BALL.
That’s it.
Well, technically it’s a ball inside a gigantic house where everything has somehow become a terrible idea.
You aim. You charge the shot. You launch.
And then physics decides whether you’re a genius or an idiot.
Usually both.
Mostly, you try to get the ball somewhere.
Sometimes that means climbing. Sometimes that means breaking things.
Sometimes that means solving a puzzle. Sometimes that means playing football for reasons nobody bothered to question.
The important thing is that you keep bouncing. Preferably upwards.
Hence the name.
Somewhere above you is Egil.
Or his hat. Don’t ask.
Your job is to reach him by bouncing through furniture, shelves, objects and increasingly questionable routes across a house that was clearly not designed for this.
One perfect shot can save you five minutes. One terrible shot can erase five minutes.
Character building.
At some point we decided the game also needed football.
So now it has football.
Score goals. Hit targets. Beat timers.
Use walls. Use obstacles. Use rebounds that would get you immediately removed from a real football match.
It’s less “beautiful game” and more “let’s see if this goes in.”
This mode is for people who looked at precision platforming and thought:
“Can I blow something up instead?”
Yes.
You get a limited number of shots. There are enemies. There is TNT.
There are things that probably shouldn’t be destructible but absolutely are.
Use your shots wisely.
Or don’t.
The explosion still looks nice.
EGIL’S BOUNCEMONIUM is currently in development.
Steam page coming soon.